
Something that I see often, but always enjoy noticing.
the works, words&meanderings of Tony Akins




Here's a couple more samples from the "Cauldron" files. This is the first posting of a thumbnail. Big whoop. But the thumbnailing process is SO important for me. It allows me to process the script and wrap my head around what the writer and editor need to see; more importantly, it gives me a chance to place the word balloons and captions, which are the most important part of the layout stage.
This scene was one which was one of several selected to showcase how I'd handle each of the three principle characters in the story and the hardware that's associated with them. This chick,Sooky, who's Korean-American has a father that designs high-end performance autos. It's a night scene and I really enjoyed envisioning what the reflected starfield in the body surface of the car and the blur of the reflected trees would have looked like colored. Oh, well. You can get a sense of what coulda been (ah, don't play that way). I think that Sooky is a little uncute in this art. Oh, well, again. HaHA!

The scandalous Pornhouse Cover. Scott Baker, the series hero, descends into the world of smut to rescue a little girl from exploitation. I don't think I'll ever do a more "unique" cover than this sucka.
Freds' letter to Paul became the actual cover to this issue since I failed to actually provide cover art. Brilliant.
Scott goes Hollywood. One of the many odd ways he had to make a living while on the run. Here, he is mistaken for a talented makeup artist on a cheap monster film set. Noone realises that they are actually seeing Scotts' disfigured face and not a mask. My cover, thank you.

Here I am on the gantry, prone and about to put enfilading fire down and across the river and into the flank of the soldiers that are attacking from just beyond that small building (trust me, they're there...that's why it's called camouflage). I hold my fire until I see muzzle flashes, which are easier to see at this distance. I've spent the time waiting for good targets by marveling at the modeling and ambient features of this game. Everything seems quite realistic, this is certainly as close as I'll ever get to experiencing that morning 60 years ago. I hear the sounds of friendlies open fire and voices of the other Commandos I'm helping; excellent aural engineering, a true sense of distance.
Well, so much for a quiet morning. I've opened up with the Bren Gun and I could hear the angry little voices of the Germans who were catching it. What's cool is that I could have sat there and just watched the show. But it wasn't til I gave away my position that I started receiving suppressing fire. You can see the rounds coming in brightly. I'm on a steel catwalk against a steel bulkhead-like feature of the bridge; when the rounds started coming in it sounded like it was raining spoons!




























